Wednesday, November 24, 2021

Bonechillers #7: Frankenturkey II by Betsy Haynes (1995)

Review by JOSIAH JONES

Have you ever read a sequel that felt jarringly different from the original? That's Frankenturkey II

Kyle and Annie Duggan are still the main characters, but nine-year-old Annie takes the lead this time. Jake Wilbanks, who bullied Kyle in Frankenturkey, has become his friend in the past year, and perhaps he's a negative influence; Kyle is often mean and sarcastic now, and it grates on his little sister's nerves. Annie's heart is heavy as Thanksgiving approaches this year. Her pet turkey, Gobble-de-gook, was hit by a car six months ago and died. He was sweet-tempered, nothing like the raging, violent Frankenturkey that Kyle and Annie accidentally brought to life, and Annie misses him. 

At least Frankenturkey is no longer a problem; the Duggans ate him a year ago, and only his wishbone remains. The trouble starts when Annie and Kyle pull the wishbone apart and Annie wishes that Gobble-de-gook were still alive. She doesn't expect it to come true, but that night she looks out her bedroom window and spots a turkey strutting in the shadows. Is her beloved pet back from the grave?

Joy morphs into revulsion when Annie sees Gobble-de-gook up close. His hollow eye sockets are full of maggots and one wing is barely attached by a string of bloody flesh. Annie feels sick; this isn't what she wanted at all. Kyle and Jake can hardly believe their eyes, and it gets weirder as the bird shows signs of miraculous healing, looking less zombielike by the hour. Surprised, Annie realizes her unspoken wish for his healing must have worked; will her wishes be granted on an ongoing basis? Reuniting with Gobble-de-gook is turning out to be a good thing...until a sleepwalking Annie is coerced to insert Frankenturkey's broken wishbone into the bird's chest. Gobble-de-gook's resurrection is about to take a sinister turn.

The turkey waddling around the Duggans' outdoor pen looks like Gobble-de-gook, but no longer acts like him. By his sly, aggressive behavior Annie recognizes the reincarnated Frankenturkey. Somehow, breaking the wishbone reanimated his consciousness, allowing him to possess Gobble-de-gook's body. Frankenturkey is more powerful than ever; he heavily influences Kyle and Jake's thoughts, and does the same to Mr. and Mrs. Duggan. Annie is the only one he seems unable to manipulate. 

To her horror, under Frankenturkey's control her parents decide to fatten up Kyle as the main meal this Thanksgiving, and her brother casually agrees to the plan. Will he be murdered by his own axe-wielding father? Not if Annie can help it, but defeating Frankenturkey will be much harder this time. What edge can she exploit in her struggle with the body-snatching bird?

Frankenturkey II is superior to the original book by leaps and bounds. Some of the narrative logic is tenuous, but nothing like the absurdities that defined Frankenturkey. The story is gorier than usual for the Bone Chillers series, but this adds something to the sensory experience, gross as it occasionally gets. The wish-making concept is clever and fresh; I didn't anticipate the direction it was headed early on, and was fairly impressed once I figured it out. Readers who were turned off by the first book's implausibilities may find this one a welcome change. Frankenturkey is the marquee villain of Betsy Haynes's Bone Chillers, and this sequel gives him a story worthy of that distinction.

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JOSIAH JONES is an avid writer who has loved books for as long as he has been able to read them. Among his favorite authors are Louisa May Alcott, Rachel Field, Joseph Krumgold, Irene Hunt, E. L. Konigsburg, Katherine Paterson, Barbara Park, Jerry Spinelli, Edward Packard, R. L. Stine, and Neal Shusterman. In addition to writing and reviewing, Josiah has been a competitive juggler on the international stage, traveling as far as the United Kingdom and Canada. He is a free speech absolutist and a passionate fan of classic television and almost every variety of sport, from the popular to the obscure.


Goodreads


Thursday, October 28, 2021

It's Halloween by Jack Prelutsky (1977)


Review by JOSIAH JONES

No one writes fun poetry quite like Jack Prelutsky, and his holiday collections are among his most enjoyable. After the otherworldly job Arnold Lobel did illustrating Prelutsky's Nightmares: Poems to Trouble Your Sleep, Marylin Hafner had a lot to live up to in It's Halloween, and she performs admirably, stirring the poet's words to compelling visual life. The childhood excitement of the season is palpable in these thirteen poems--I wonder if that number was chosen deliberately--as we explore the major and mild frights of October 31. 


"It's Halloween! It's Halloween!
The moon is full and bright
And we shall see what can't be seen
On any other night"


—"It's Halloween", P. 7


The title poem starts us off with a lyrical overview of Halloween's delightfully atmospheric thrills. The night's unique ambience is part of why trick-or-treating is such fun. "The Skeleton Parade" is next, all clacking, clinking bones as a troupe of skeletons walks out in the open as they cannot do on any other day. We then read "The Tricksters", a ballad of three clever kids dressed as a witch, a skeleton, and a ghost, who love Halloween for the opportunities it presents to play minor tricks on others. The story is enhanced by Marylin Hafner's evocative renderings of Halloween night. 

'Pumpkin" follows three kids who buy a pumpkin, take it home, and carve it into a grinning jack-o'-lantern illuminated by a candle within. Designing a creative jack-o'-lantern is one sure way to get into the spooky spirit of the holiday. "Countdown" builds to a jump scare as a girl holding her cat keeps track of where all the ghosts in the house are, including one sneaking up behind her... "Countdown" is reminiscent of a lot of scary American folklore. 

In "Trick...", a group of kids who approach a house in costume to collect candy are chased away by the mean couple who live there. The kids exact payback with a few traditional pranks—soaping the windows and chalking their door—and maybe the couple will think twice about being rude next Halloween. 

"There's a goblin as green
As a goblin can be
Who is sitting outside
And is waiting for me.
When he knocked on my door
And said softly, "Come play!"
I answered, "No thank you,
Now please, go away!"
But the goblin as green
As a goblin can be
Is still sitting outside
And is waiting for me."


—"The Goblin", PP. 33-35

"The Goblin" is the eeriest, most unsettling selection from this book, and the illustrations account for a lot of that. The kid feels pursued by the goblin without the horned creature moving an inch from its perch in the tree outside his window. The kid rebuffs the goblin's soft-spoken invitation to come out and play, but the beast just sits and stares in response, waiting. Goblins will wait as long as necessary to catch us if we wander outside without regard for the danger they pose, and this poem reminds us of that. It's a highly effective piece. "...or Treat" isn't a direct continuation of "Trick...", the poem before "The Goblin". It's a goodnatured verse about trick-or-treating door-to-door, promising to pull pranks if the people inside don't come through with candy. All in good fun. 

"Bobbing for Apples" frames a kid's frustrating lack of success in the title game, even as the kid's sister has no problem fishing an apple out of the water using only her teeth. It is a challenging game, and some take to it better than others. "Haunted House" is another atmospheric poem, about a house on a hill that every kid knows is inhabited by goblins, ghosts, and witches. The monsters congregate inside for their own holiday celebration on October 31, and kids know better to join them if invited. Nothing good happens at a gathering of ghoulish fiends. "Black Cat" shows a stealthy feline pattering around after dark, and a boy who sees it and runs away. He needn't court bad luck by getting too close.

"Ghost" is a fun scare shared by a pair of friends, and "Happy Halloween" brings the collection to an end with the same trio from "The Tricksters" as they return home after a night of trick-or-treating, feeling full and satisfied and ready to fall asleep and dream of their happy Halloween. It's a nice final poem. 

There are numerous good selections here, but "The Goblin" is best of the lot, a scary little verse with some depth. When a goblin appears at your window and asks you to play, will you agree to its request? Refusal doesn't mean you're safe forever. The monster will always be there waiting if your resolve wavers and you decide to dabble in its forbidden games. Jack Prelutsky is a reliably thoughtful writer, and "The Goblin" is his most intriguing poem in this book. It's Halloween is an entertaining collection; Prelutsky's fans won't be disappointed. Few do juvenile poetry better than he.

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JOSIAH JONES is an avid writer who has loved books for as long as he has been able to read them. Among his favorite authors are Louisa May Alcott, Rachel Field, Joseph Krumgold, Irene Hunt, E. L. Konigsburg, Katherine Paterson, Barbara Park, Jerry Spinelli, Edward Packard, R. L. Stine, and Neal Shusterman. In addition to writing and reviewing, Josiah has been a competitive juggler on the international stage, traveling as far as the United Kingdom and Canada. He is a free speech absolutist and a passionate fan of classic television and almost every variety of sport, from the popular to the obscure.


Tuesday, October 12, 2021

Choose Your Own Adventure, Young Readers #11: The Bigfoot Mystery by Lynn Sonberg (1983)

In creating School Book Scare, it was my hope to shine a spotlight on a diverse range of voices and viewpoints related to these strange literary curios. This post is the first of our guest contributions from Josiah Jones, an incredibly prolific reader and reviewer from Goodreads who was gracious enough to allow us to run some of his write-ups on the site. Check out Josiah's bio at the end of the review and stay tuned for more of his marvelous musings to come!

Interested in contributing to School Book Scare? Give us a ring at schoolbookscare [at] gmail [dot] com! - JC

____________________________________________________________

Review by JOSIAH JONES

Did Choose Your Own Adventure need an entry devoted to Bigfoot? Of course! It's hard to imagine there not being one among the franchise's various iterations, and Lynn Sonberg gives it to us. 

You are on a camping trip far out in the squatchy woods with your fifteen-year-old cousin, Sam. Having never gone camping, you're unnerved by nature's spooky sounds surrounding your tent that first night, and when you rise the next morning your campsite is in ruins and food is missing. The only clue to the perpetrator's identity is a set of gigantic footprints. They look more human than animal, but no person's feet could leave such large impressions. Is it the legendary Bigfoot beast? Sam is skeptical about that, but the two of you have a choice: follow the footprints, or report the incident at a ranger station. Which will it be?

The oversized tracks eventually lead down a steep stone trail that could be dangerous. If you continue following, you run right into Bigfoot, who grabs Sam and sprints away with superhuman strength and agility. Do you have the wits to save your cousin? 

Pursue Bigfoot to his cave, and you'll be just in time to intervene on Sam's behalf. Would you rather pitch a rock at the monster, or a live snake? Do you use your flashlight as a weapon, or your last jar of peanut butter as bait to distract the creature? 

Sam regards you with new respect if you rescue him; you're braver than he (or you) realized. Most of the story options lead to a confrontation with the brawny, speechless Bigfoot, but one path turns the whole thing into a prank cooked up by Sam. Is it better to be imperiled by a real monster, or fooled by your cousin? That's for you to decide.

If you head toward the ranger station rather than follow the footprints, Sam shares a theory with you as to who raided the campsite: Bigfoot Charlie, a notorious counterfeiter who escaped prison last week. As a fugitive, Charlie would have reason to steal your food. En route to the ranger station you must cross a rickety wooden bridge, and the wrong choices here lead to a bad fall and long hospital stay that will prevent you from camping for a while. 

If your luck holds regarding the bridge, you might fall from it to safety among giant ferns, but a rope snare closes on your ankle and lifts you upside down into a hemlock tree. As you pull yourself into sitting position on a branch, the sight on the ground is a frightening one: that nasty-looking, axe-wielding man is Bigfoot Charlie, who orders you to come down so he can "teach you to mess with my trap!" 

If you hide in the tree, he may start hacking at the trunk with his axe. You might accidentally find Charlie's counterfeit printing press in the tree, or he could climb after you and drive you straight toward a mountain lion stranded on another branch. Sam has gone for help, so a ranger might return and spare you Charlie's wrath; or, the real Bigfoot may show up and deal with the outlaw. However events transpire, your camping trip is not one you or Sam will forget.

This book has some good storylines, especially Bigfoot abducting Sam. The great outdoors can be overwhelming if you're not accustomed to it, but if you prove capable of handling the unexpected on this trip, you'll be prepared for any camping adventure for the rest of your life. What could be more harrowing than fighting Bigfoot? All said, the book doesn't live up to its potential because it tries to be too much: a monster mystery, crime escapade, and realistic comedy. That fractures the narrative to a degree that forbids internal consistency

Lynn Sonberg is a good storyteller, though, and Paul Granger contributes excellent, atmospheric illustrations. My favorites are the depiction of your campsite opposite page one, the intricately detailed stone trail on page two, a closeup of Bigfoot Charlie on page four (classic Granger style), the wobbly bridge on page eight, and your hike home with Sam through an idyllic outdoor setting on pages forty-eight and forty-nine. The Bigfoot Mystery could have been a lot better than it was, but I'll enjoy numerous rereads of it anyway.

____________________________________________________________

JOSIAH JONES is an avid writer who has loved books for as long as he has been able to read them. Among his favorite authors are Louisa May Alcott, Rachel Field, Joseph Krumgold, Irene Hunt, E. L. Konigsburg, Katherine Paterson, Barbara Park, Jerry Spinelli, Edward Packard, R. L. Stine, and Neal Shusterman. In addition to writing and reviewing, Josiah has been a competitive juggler on the international stage, traveling as far as the United Kingdom and Canada. He is a free speech absolutist and a passionate fan of classic television and almost every variety of sport, from the popular to the obscure.

Friday, September 17, 2021

Fright Time #1: "Madman on Main Street" / "It's Almost Dark" / "Scary Harry" (1995)


THE COVER

With this, the first in the series from Baronet Books, Fright Time sets the stage for all the other gloriously dusty-looking art spreads to come. We have the first of many kids-in-sweaters slinking about in Hardy Boys fashion, his curious snooping in contest with the rugose horror that is forever lurking behind him in mid-pounce. Said horror here being the title character of the first story, "Madman on Main Street". 

The uncredited artist's rendition of the villain gives him the whiff of the Crypt-Keeper, a feeling enhanced by the comic book-styled inclusion of the "issue" number and table of contents, but as we'll soon see in the story he comes across more like a kooky old pappy. That look wouldn't have suited the high drama of this cover, though. The clawed gentleman looks to be another piece of the decrepit atmosphere, a menacing addition to the shattered glass and antique furniture. But what is his ultimate purpose, and how does little Johnny fit into his schemes? Read on to find out!


THE REVIEW

"Madman on Main Street" by Elaine A. Kule

First of all, his name isn't Johnny. It's Michael Dane, age 12. Michael has the innocuous life that is the dream (and often the reality) of homogenized tweens throughout all of spooky kid bookdom: he lives in the suburbs (in the town of Centerville, natch), he has a newspaper route, and he's coasting by in school with iffy grades but loads of charm. It's on this last count that the SUPERNATURAL enters his life in the form of Abner Hilks, the aforementioned pappy who may-or-may-not live in Centerville's resident creepy old house. Abner's terrible when it comes to making conversation, but he's a pro at giving Michael the willies with his cackling portents of mysterious events soon to come.

The mysterious events soon to come turn out to be the sudden excelling of Michael's grades and his ascendance to star student at Centerville Junior High. Neglected homework assignments are turned in complete and unprepared test answers transform into big scores. Could this be the work of the ever reappearing-and-disappearing Abner Hilks? Yes. 

With the help of plucky neighbor Cara, Michael discovers that Abner is a wizard--or as the kids call him, a "madman"--who is angling to get Michael in his back pocket so that he can get access through the newspaper offices to vital information that will help him blackmail prominent folks in town and, ultimately, assume total control of Centerville.

While the premise smells like vanilla from the word "go", author Elaine A. Kule does a solid job of keeping us engaged mostly by dint of Michael's voice. Michael, in a word, is well-rounded: he's not exactly a wiseacre, but he's no precocious brain either. He can be resourceful and funny and even kind, but frequently he is self-admittedly out of his depth when it comes to tackling this kind of problem. When he and Cara go to the police station to report Abner being a weirdo, Michael's discomfort and uncertainty ring true. What are they supposed to do? How do you handle what is essentially an adult harasser, let alone one who practices black magic and remains impervious to whonks on the head from a flashlight?

Some folks might count the fact that our tween heroes just stumble upon the means of disposing Abner (and that it is itself a nod to pop culture) against the story, but just like Michael's encounter with the cops this bit of good luck seems just as believable of a climax as any. (Thank God for the presence of orange soda!) You would think that this "error" would have been compounded when Kule interjected a moment of reflection for Michael at the story's conclusion of the "well, I learned something today" variety, but not so! At least not for this guy. I thought it was rather smart and sweet.

It's funny, because taking time to reflect on the story itself, there isn't very much that happens within its sixty pages. Structurally, it comes across very much like one of those literacy-boosting weekly readers on laminated cardstock that you would have gotten in grade school, something that skates by on charm without breaking any new ground or edging too close to the darker shades of horror. When you take into account that Kule is (or was) a reading specialist at an elementary school, according to this mini-bio from Enslow Publishing, then that vibe starts to make a lot of sense.

So kudos to you, Michael and Elaine! You got Fright Time started on a steady foot.


"It's Almost Dark" by Jane Ehlers

And then there's this one.

I'm not sure who Jane Ehlers was, or what she thought of children, or what she thought that children thought.  All I know is that "It's Almost Dark" is ostensibly the story of a sleepover gone awry, and fittingly enough it reads like the long, spiraling soliloquy of a kid who has eaten too much sugar and gotten too little sleep but has finally plucked up enough courage to finally tell his ghost story even though that activity ended three hours ago and everyone else has gone to bed. 

Ben is our narrator, and it is his stay in the house of the spooky-dooky Kadison family that serves as the catalyst for the action. Spencer Kadison may be slightly eccentric--his glasses are always sliding down his nose, you see, so you now know everything important about him--but it's Spence's parents that are the real deal. Mrs. K. is a Morticia Addams-type forever lighting candles and performing psychic readings for her clients, while Mr. K. is a children's writer and illustrator whose work tends towards the fearsome. His latest project is a book about some nasty goblin buggers whose disgusting features must be mentioned at every opportune moment. For instance:

He'd been drawing these gnome-like, wrinkled little squinty guys with pointed ears and dried leaves and damp-looking moss that clung to their bodies like messy little caveman suits. These creepy creatures gave off steam when they moved. They had matted, awful-looking hair, and scowly faces, too.

And have we talked about the body odor yet? Don't worry! Ehlers makes sure that you never forget about it. 

Thing is, these creatures are hard enough to hear about as Mr. K. drones on in mock fear or look at sneering from his computer screen, but when the artist's new state-of-the-art image scanner gets thrown in the mix, you know sooner rather than later that we'll be seeing these little bastards tumbling through the house playing their goblin games. And sure enough, that is exactly what happens. There is some bizarre business about the goblins kidnapping Spence's little sister and the boys inadvertently kidnapping a goblin baby, but it all feels completely incidental and acts as a shaky means for the boys to get outside the house and stop fumbling around with their hockey sticks.

That breathless-kid-at-the-sleepover tone comes hard and fast once the goblins make their noxious entrance. The setup is clunky and awkward, and the remainder of the story is clunky and awkward, too, but it's also *fast*. It's hard to tell if Ehlers was trying to make up for a lackluster word count or attempting to mimic the hyped-up energy she observed in kids verbalizing their own stories, but either way the results end up looking like this:

Mr. K.'s picture! It was a face... that goblin! It was that goblin Mr. K had drawn that day I got spooked, and it was talking! That goblin-face was talking to us! "It's almost dark," it muttered in a low, growly voice, sneering at us. Slobbering, too. It was so gross.

There is a LOT of that kind of thing in "It's Almost Dark", Ben reminding us how revolting the goblins are and how "whacked out with fear" he is. And if you weren't convinced that Ben was really terrified, consider this powerful metaphor when he says he felt "as if I'd gulped down a golf ball of horror..." 

The whole thing comes to a blazing end when Ben and Spence decide the only way to defeat the goblins is to bring another of Mr. K.'s crazy creations to life with the scanner: Tarx. Or, "Technically Advanced Robotic Exo-titans". Just what Tarx is I'll leave to the quotes section, but suffice to say the Robocop-ripoff and his brothers rain literal flaming death upon the goblins in a moment that must be read to be believed. So here, believe it:

The goblins were melting and shrieking! Their eyes were--and this freaked me out--dissolving and pouring out of their faces! They were coming at us, holding their dripping, steaming arms out in front of them, like the worst monster movie that ever kept you awake after you saw it! The smell was unbelievable, and their big, [sic] rats' teeth--suddenly they were dropping onto the ground!

Thus ends the saga of Ben, Spence, and the Funky Bunch. And that, too, of Jane Ehlers. That is, until we see her again in Fright Time #12. *cue shrieking violins*


"Scary Harry" by Terry Patrick

And then there's this one! 

Sliding into home plate is this crackerjack, bonkers little yarn about two best bros and the adolescent changes that beset them. This being Horrorland, we know that the sudden distancing and physical transformation that Jesse notes in his older brother, Harry, aren't just the workings of puberty. There is an unquiet current of mystery rippling in the background--there are allusions to a crazy Uncle Barnaby who sends the boys strange trinkets from his globe-trotting exploits, whispers from neighbor Izzy (like Cara, another helpful female companion) concerning the previous owner of Jesse's house, a mad scientist who liked to play doctor (Moreau) with the neighborhood critters, and a general apprehension of monkeys that manifests itself in a surreal dream sequence and an upsetting aside regarding a visit to the zoo.

For some reason I recall thinking this one was pretty goofy on my initial read back in the day, but coming back to it as an adult I'm struck by how effectively creepy Harry's change is. This time out I was also more susceptible to not only Jesse's fear of his hairy-knuckled brother, but his concern for him. Jesse is not merely here to solve the story's mystery. He is a brother first and a detective second, and Patrick never lets us forget it.

A less daring writer might have taken the easy route and played up Harry's monkeyfication for laffs, but Patrick takes a decidedly serious approach to the concept. The sight of Harry walking around his room on his knuckles might seem patently absurd, but it comes across as unsettling. We feel for Jesse because he's watching incomprehensibly as his brother changes into something decidedly inhuman. And the danger of the situation is never sold short. You can feel the violence coiling in the brothers' tense interactions, and the "oh, snap" moment comes when Harry leaves a warning for his little brother in the form of a squirrel with a twisted neck. Curious George killed the rat!

That this impressive emotional throughline is spiked with well-crafted suspense scenes is all the more impressive. The uncovering of a secret basement while Harry stalks through the house looking for Jesse is worthy of Hitchcock, and the climactic scene of the two brothers in the same basement armed with baseball bat and samurai sword feels almost too good to be true given the measured expectations one brings to a series like Fright Time. It's a nice way to bring this first volume to a close and a delightful reminder of both the pathos and the weirdness that can be found in these literary curiosities.


THE QUOTES


She's this 11-year-old and a bit of a know-it-all. I'm sure you know the type; they're everywhere. Very annoying. 

("Madman on Main Street")

Mom's voice rang out. "Michael, Cara's here to see you." 

I heard a groan. It came from me. 

("Madman on Main Street")

He led us down a narrow flight of stairs. I took Cara's hand. It was the least I could do. Poor kid. What a way to go.

("Madman on Main Street")

"What are you going to do with us?" I asked him. As a rule, I'm not big on surprises. Whenever possible, it's good to know what a crazy wizard has in store for you. 

("Madman on Main Street")

It was Abner, howling and writhing in pain! "Help me," he managed to utter. "My skin is on fi-i-re." 

("Madman on Main Street")

Maybe his intentions were honorable, and he just went after his goal, something he wanted very badly, the wrong way. Humans do, too, when you stop to think about it. 

("Madman on Main Street")

The head warrior was an awesome combination of a Viking, a knight in armor, and a cop who time-travels by computer through cyberspace--you know--the information superhighway. He has everything--monster headgear with a night-vision visor, geographical-scanning grid, a sword made of some metal we haven't discovered yet, a laser device to deter bad guys. He can even launch fireballs from some kind of thing built into his forearm. He wears part armor, part animal skin. I didn't realize it then, but his name would stick with me for quite a while--Tarx. 

("It's Almost Dark")

And this little thing in the stock that tells time.

Mr. K came in. "Listen, guys," he said. "Ben, how about a sleepover this weekend? Spence, your mom and I would like to go to a movie or whatever while you guys watch Shannon for a few hours Saturday night. What do you say?"

("It's Almost Dark")

I groped through the hall, trying to find Spencer's room, feeling along the wall. I felt slimy stuff.  

("It's Almost Dark")

Spencer opened the door. "Ben," he said, looking at me gravely, "my glasses are out there. Now I'll have to wear the nerdy ones." 

("It's Almost Dark")

Yes, I was definitely smelling goblin again! 

("It's Almost Dark")

I swallowed my usual ball of fear.

("It's Almost Dark")

"This can't be happening!" I moaned out loud. 

("It's Almost Dark")

I was flooded with relief. Saved! Someone was coming through the opening. Yes! This nightmare is officially over! No! Not yet!

("It's Almost Dark")

He held on to me with a grip that was stronger than any dad's I know of. 

("It's Almost Dark")

"First, breakfast," said Mom.

"Right," I said.

About five seconds later, I was out the door.

("Scary Harry")

Suddenly, all the birds started cackling at once and flapping their wings. Then the biggest of the flock bent over, coughing. I thought for a minute that he was going to throw up. But he heaved and heaved and coughed up a fur ball the size of my fist.

No. It wasn't a fur ball at all. It was a head. A shrunken head. I reached over to pick it up and it rolled away, opening its little mouth and laughing so loud the cackling birds fell silent. 

("Scary Harry")

I was in the kitchen drinking some gorilla milk--that's what we call chocolate milk--when Harry walked in, carrying a grocery sack. . . . In the bag were about 10 pounds of bananas. I didn't think anything of it then.

("Scary Harry")

I walked into the kitchen. She was wearing pink sweatpants and a tee shirt. She had her hair pulled back into three ponytails. I liked Izzy. I felt like we were friends already.

("Scary Harry")

I stared at the gorilla for a long time. But just as I was about to leave, he suddenly turned toward me and looked right into my eyes.

Then he ripped the doll's head off and threw it at me. Two days later, I read in the paper that that ape had killed one of the other apes. 

("Scary Harry")

As we had done a hundred times before, we each pricked our fingers with a pin, squeezed some blood out, and rubbed our fingers together. I can't tell you why we did it all those times in the past because I still have to keep those secrets. 

("Scary Harry")



Friday, August 27, 2021

The Covers of Tales for the Midnight Hour

Cover artist unknown

Great ghosts! I think it's time for our first gallery of frightful covers. The series I elected to spotlight may be modest in number, but it is one that for all its abbreviated length still resonated deeply with me during my prime School Book Scare days...

Biographical information on Judith Bauer Stamper is scarce, but what we can tell from her bibliography is that she worked steadfastly as a freelance author on The Magic School Bus chapter books, both fiction and nonfiction beginning readers, and teaching resources for educators. She would sometimes be credited by her full name, sometimes as "Judith B. Stamper", or, in the case of today's subject, "J. B. Stamper". 

Those of you quick on the draw might assume, as I had, that these collections of shivery shorts and the double initials of the author's name were specifically meant to cash in on the Goosebumps bandwagon. But chronologically speaking, this would be an impossibility. The first Tales for the Midnight Hour, from which this cover was sourced (not a personal copy, BTW), was published in 1977 when Scholastic was barely out of short pants. The double abbreviation could have been suggested by Stamper or Scholastic as a means of masking her identity (re: convincing young readers that she was a dude) or as a means to creatively disassociate this book from the rest of Stamper's oeuvre. Stamper was too good at writing these that I don't suspect she had any distaste for horror and, anyway, she would go on to pen the spooky collections Night Frights and More Night Frights (both 1993) and Wait Until Dark (1999), not to mention the Five Spooky Stories series for younger readers. 

And then maybe none of these things are true! Isn't speculation fun?

The cover below comes from the edition of the first book that I and I assume many others are most familiar with:

Artwork by Robert Roper 

Although the front page copyright to this edition still lists the original 1977 publication date, the handy-dandy artist credit at the bottom clues us in that Tales for the Midnight Hour was republished in 1986. It would seem that horror was on Scholastic's mind as its Point imprint was just beginning its onslaught of printed terror by this time. (It was the same year that R. L. Stine's Blind Date was published.) And thus began a mini-campaign of kiddie scares with "J. B. Stamper" at the helm: Tales for the Midnight Hour would see three sequels over the course of the next five years. Behold, More Tales for the Midnight Hour (1987)!

Cover artist unknown

And guess what came after that? That's right: Still More Tales for the Midnight Hour (1989)!

Cover artist unknown

When will this madness end? Oh, with Even More Tales for the Midnight Hour (1991). In October, no less. 

Cover artist unknown


That's another chicken-and-the-egg equation that I originally had all wrong. I had thought that the silly titling scheme of "more", "even mostest", etc. had been a patent of R. L. Stine's Tales to Give You Goosebumps collections. But, lo! Scholastic had that formula down pat half-a-year before the very first Goosebumps book made its mewling entry into the world. How about that!

These books hold a special place in my heart because they actually represent, to the best of my recollection, the very last purchase that I made from the Scholastic Book Fair. This would have been in sixth grade, my first year of middle school. I can remember sitting in Mrs. Miller's social studies class when a student courier came through the classroom door and brought the plastic-wrapped set of books directly to my desk. Hand-delivered! What elation and geekery I felt in that moment. I don't remember if I tore it open right then and there (probably) or if I abstained until I got home, but either way the spooky story love was beating fiercely in my blood. 

It was, as it turned out, both a homecoming and the end of an era. Years before (third grade? fourth?), I stumbled upon a worn copy of Still More Tales... in the spinner rack of my elementary school library. Like others who have commented on this series, Stamper wrote stories that really stuck in my mental craw, with images that would haunt the house of my brain for years afterward. When I spied the full book set in the Scholastic Book Fair catalog, I jumped at the chance to acquire them. Little did I know at the time that this would be my last real exposure to the book fair. (As I remember, there wasn't even a room set up to house the delicious spread. I just sent in my order anonymously and received the parcel however many weeks later.) The book fair would become a relic of elementary days gone by, with the purchase of this series standing as one last hurrah.

But, of course, if ever I wish to regain that feeling of dark magic, all I have to do is take out one of these slim little volumes and give it a read. And what better time to do that than when clock strikes twelve?

Tuesday, July 27, 2021

Tales of the Gross and Gruesome by Ellen Steiber (1995)

Cover art by Broeck Steadman

THE COVER

I'm virtually illiterate when it comes to art, so my first thought on seeing this cover is, "Is that a photograph?!" Nope, pretty sure it's an oil painting. Nothing like a painted cover to immediately age a children's book and give it that sweet, sweet retro musk.

I think we can all agree that there's a lot going on here. Quite a few creepy crawlies, for one thing. Was somebody watching TV while wearing a Silver Shamrock mask? I do enjoy how the antennae on the television set seem to be sprouting from the beetle. (The beetle has bunny ears!) I am, however, somewhat upset that none of those Gummi Worm-colored snakes appear to have heads. Someone call the police.

The couch is oozing some Nickelodeon slime, but, honestly, that was probably there before these kids got their house all haunted. Speaking of those kids, their fashion game is on fire. More casual denim, please. Christmas sweater? It's probably the middle of July, but you go, girl. Her brother obviously never met a color he didn't like. It's easy to appreciate those kinds of things when you have a sensible bowl cut keeping your eyes uncovered to the majesty of the world. 

I don't know, that roach-mantis seems alright. Right? He looks like he's in the middle of telling a hilarious joke, but Christmas Suzy is just not on his wavelength. Been there. 

Bet you never knew that van Gogh was a Lizard Person, did you? He never regrew the ear because it would have blown his cover. WAKE UP PEOPLE. #monsteragoghgogh

Lastly, we have a rocking, shadowy reaper sadly obscured by the boogery text of the title. Even though he's somewhat hidden, that combo of hooded skull, hulking shoulders, glowing eye, and nasty scythe had a big impact on me when I first read this one around 4th or 5th grade. (It also reminded me of another nightmare touchstone of mine--the demon warrior from DRAGON: THE BRUCE LEE STORY). I used the image as the visual inspiration for a ghost story I wrote at the time called "The Caretaker". New kid accepts a dare to spend a night at the local cemetery, friends spook him with fake scare before real ghost shows up and goes all Dr. Shreck on their fannies. 

Dr. Terror's House of Horrors, 1964 tumgir.com (g... - Tumbex

This cover comes to us courtesy of Broeck Steadman, a tireless professional who also crafted graphics under the name E. T. Steadman. Steadman was a fount of gorgeous covers during the 90s, including work for such series as Ghosts of Fear Street, Deadtime Stories, Spooksville, and Are You Afraid of the Dark? Not to mention a few Point Horrors and notorious adult thrillers, as well. His website can still be seen HERE. I highly recommend thumbing through those web pages to get a mad cranial rush of nasty nostalgia. And hey, look at that. His artwork for Tales of the Gross and Gruesome (with reaper eyes restored!) graces the welcome page! 

And apparently the painting was also used in a calendar and jigsaw puzzle. In the words of one of the great philosophers of our generation:


THE STORIES

"The Itch"

After the AC breaks, Michael is just itching to sleep outside instead. It's a hot, muggy evening, but the night passes by without incident. Cut to the next morning, and Michael has a little red bump on his cheek. As the day goes on, Michael finds the itch getting worse and worse, and nothing--not calamine lotion, not the big tennis tournament, not even a straitjacket ordered by his new psychiatrist--can soothe the preteen or keep him from exposing the crawling horror buried beneath his skin.

"Shelter"

Vacationing in rural England can be bad. Getting ditched by the tour bus you were on can be worse. Getting ditched by a tour bus named "Trent's Teen Tours" is maybe a blessing in disguise. All three of these things happen to our "sort of psychic" hero, Holly Rudner. Fortunately, she's able to find shelter from the incoming thunderstorm with a local lad, Alec. Unfortunately, the place they find is a centuries-old longhouse replete with odd noises, vanishing dogs, and the sprit of a nasty blighter who was hung for being a bad neighbor that didn't take kindly to trespassers. 

"The Ghastly Coachman"

Addie Tanner just wants to go straight to some fun and sun at the beach, not hang around her Great-Aunt Emmeline's Southern plantation! As it turns out, the house is quite beautiful, and Emmeline makes a mean fritter, but there are worse things waiting for Addie and her oversized T-shirt come nightfall. Namely the horrible vision of a moon-eyed coachman who beckons Addie to hop aboard his old fashioned hearse and buggy. A nightmare, Addie reasons. But she begins to think differently the next day when a death-defying attraction on the boardwalk amusement park reveals a familiar face... 

One of Steiber's contributions to the Zodiac Chillers YA series. 

"Abracadaver"

Nathan and his Uncle Chris are scaling the precipitous and legendary rock-climbing route known as Abracadaver. While they camp, Uncle Chris reveals the local spook story, a tragic account of a climber named Rich Morgan who was injured during a climb, only to then vanish without a trace, leaving nothing behind but a lot of blood. Legend says his spirit still wanders the rock, waiting for another doomed soul to join him. The story becomes all-too-real when Nathan suffers a fall, forcing Chris to leave for help. And the coming storm brings with it the sounds of someone looking for company.

"The Witch Cat"

The time: 1848. The place: a small town in North Carolina. Amanda and her father have just moved from bustling Boston to this underwhelming burg, yet for all her grousing Amanda can't shake the feeling that something terrible is headed their way. She reveals all of this via letters in the post to her best friend, Sally. It is in these notes that she details the mysterious arrival of Caitlin O'Mara on their farm, a bewitching beauty who seems to exert a negative energy on Amanda. And it only gets worse when the nightmares of the glowing-eyed cat and livestock killings begin...

"Planet Gross"

Tori has had it up to HERE with her lame little brother's obsession with his disgusting video games, but what's a girl with an interest in witchcraft supposed to do in a house full of tech nerds? Ben gets the drop on big sis when he catches her reading her grimoires again, so he forces her into arcade servitude as his Player 2. When Ben manages to transfer the gory graphics from his game onto her computer (AND reads her diary on the hard drive), Tori decides that it's time for some black magic payback.


Steiber's adult fantasy appeared in the Fairy Tale Anthologies edited by Datlow and Windling

"The Woman in White"

An innocent conjuring game at a slumber party turns deadly serious when Claudia is dared by her sister to call the name of La Llorona into the darkened mirror. After 47 recitations, the grimacing spirit appears only to Claudia, growling that she is now due payment of one child in lieu of her own drowned offspring from the folktale. Compelled by an awful premonition, Claudia descends into an arroyo during the rainy season for a final confrontation with the Weeping Woman that will leave her marked for life.

"Killer Bees"

Making friends is hard, but making friends with boorish sadist Eric Thompson is even harder. Especially if you're Jeremy Hughes, budding entomologist and the target of Eric's disdain every time their mothers buddy them up. Eric's unmasked boredom at Jeremy's fun facts concerning the migration of Africanized honeybees is bad enough, but Eric tips the scales when he slaughters one of Jeremy's prized pets. Turns out that Eric should have been paying closer attention to Jeremy's lectures. 


THE REVIEW

Hey guy, don’t let that title throw you off too badly. Yes, author Ellen Steiber’s stories offer up the bloody bits (all of which are appropriately icky), but underneath that finely-spread coating of grue there is much quaint, evocative, and effective writing to be had in a volume promising Tales of the Gross and Gruesome (Random House Books for Young Readers, 1995).

Steiber, who has such 90s-tastic writing credits as entries in the book series for TV stalwarts like FULL HOUSE and THE X-FILES, works the genre’s trappings with surprising ease, crafting palpable atmospheres of dread and foreboding. The collection is a mix of original fiction and folkloric retellings, a common trait seen in books of scary stories written for children at the time. 

On the chestnut side, we have the likes of spiders-in-the-face ("The Itch"), were-kitties ("The Witch Cat"), titular women in white, and the old "room for one more" joke ("The Ghastly Coachman"). If you perused any number of tomes dedicated to spooky legends, you surely came across one or all of these fabled figures at some point. To her credit, Steiber does an admirable job of spicing up most of these with her own personal touch. Even "The Witch Cat", the most straightforward retelling in the book, comes perfumed with a sense of wistful doom that helps characterize a faceless oral narrative and give it the emotional heft it needs:

But something about those willow trees makes me uneasy. As though there were some real grief around that pond--as though something bad happened there a long time ago, and the land is still hurting over it.

This is a surprising throughline that comes up in other stories: the physiological scars that register a psychological effect on the characters. They are given to musings about the wilderness and the universe, realizing even as they grow up that they still only occupy a small and fragile place within them. Claudia from "The Woman in White" puts it perhaps the most poignantly: 

"I feel like the desert is always waiting for me to make a mistake. Just one mistake--I don't carry enough water or I miss the trail or I step too close to a rattler. That's all it takes. It's just waiting to get me and you and anyone else who makes a mistake."

Or take this sunny observation from Nathan as he dangles from "Abracadaver":

He looked at the wall of crumbling granite in front of him. His life had come down to one very simple choice: Climb or fall.

I mean, fuck. Not what you would expect from a collection boasting a ripoff Goosebumps tagline, but here we are. (That's marketing for you.) One thing that Steiber makes clear here and elsewhere in the book is that her kids are not safe. Common knowledge if you had a more refined palate when it came to children's literature back in the day, but for a modest ghoul like myself who was weaned on the likes of ol' Robert Lawrence, this kind of thing is a game-changer. I say "is" because all of this went completely over my head when I first read Steiber's collection in grade school. Only now do her pain-haunted words land with me. 

Because there is pain here. Plenty of it. Steiber does a wonderful job of making it real for us, like a burdensome weight whose pressure we can feel on both our bodies and our minds. Check out these two keen observations from "The Itch" and "Abracadaver":

All he could think about was the itch and scratching, or not scratching, it. Everything else in his world seemed to have disappeared. The itch was the only thing that mattered. It was the only thing there was.

...

Like the clouds above him, the pain kept building--getting denser, stronger, blocking out everything else. It wouldn't let him rest. The pain was going to burn him up, break him, eat him alive. It was going to drive him out of his mind.

And we haven't even talked about the cruelty yet! This is best epitomized in "Killer Bees," the story that caps the collection. It's a rather slight conte cruel for children, but it shows an eagerness to bring on the hurt. We're talking EC Comics-level sadism, with the bully villain presenting to the hero the dissected body of his missing pet tarantula in tupperware as his dinner. The bully is also given to literally pulling wings off of flies. Naturally. "The wingless, legless fly was still sitting on the windowsill, its helpless body just waiting for death." 

I'd say you couldn't write this stuff, but apparently you can.


The only reprieve we have from all this trauma is "Planet Gross", a little popcorn yarn that's much more on the Stine wavelength. Steiber gleefully depicts some 16-bit violence from the titular scifi monster mashup/shoot-em-up. Earlier laundry list descriptions of computer hardware give the impression that Steiber was not a consummate gamer herself, but she fakes it until she makes it with aplomb:

This time, Dr. Viola May peered into a hole on the surface of the planet. Seconds later, green batlike creatures rose out of the hole and attached themselves to her body. The video zoomed in to a close-up on the bat things. They made loud sucking sounds as they munched on the scientist's flesh. Next came a close-up of Dr. May--her face frozen in a mask of terror as green slime oozed out of her eyes, ears, and nose. A bat-thing swooped down to suck the green gunk up.

Yeah, it’s pretty sweet.

It's too bad Steiber didn't get the chance to make a respectable Gross and Gruesome series, as this slim little number proves that she had the stuff of a true blue hackle-raiser. It was great revisiting this one and picking up on all the existential dread I missed years ago. Fans of horrific juvenilia may be remiss that Steiber wasn't more prolific in the genre, but those willing to make the climb up this cadaverous collection will be thankful for the experience.

Steiber's novelization of an X-FILES episode.


THE QUOTES

Dr. Harding frowned at Michael and shook his head. "Nope, doesn't look like allergies, either. I don't know what your problem is."
("The Itch")

"I saw an old ruined farmhouse about a mile and a half back. It definitely looked deserted. We can spend the night there..." 
("Shelter")

A huge ancient oak tree stood in front of the house, skeletal in the dying light.
("Shelter")

She shut her eyes as she felt a cold nose press against her palm.
("Shelter")

"Rich begins to shiver and talk nonsense--like his mind is gone or something deep inside him is broken."
("Abracadaver")

"If you dehydrate, it will only make you weaker. And don't be scared. I'll be back ASAP."
("Abracadaver")

His thin, cadaverous body was badly twisted. One leg had been splinted, and blood ran from his mouth. Bones jutted through his rotting flesh. But he turned his head toward Nathan and stretched out a pleading, blood-soaked hand.
("Abracadaver")

Papa says Miles is a "sweet little town." I don't know about sweet, but it is [sic] sure is little. It's not even on the map! I think they call it Miles because it's miles from everything else on earth."
("The Witch Cat")

She was tired of video games, CD-ROM players, modems, nets, and everything else related to computers. She wouldn't care if she never saw another computer again. Unfortunately, the chances of that weren't too likely, since she lived in the House of Nerds.
("Planet Gross")

"You're a wimp," Ben said.
"And you're a squeeb," Tori said.
("Planet Gross")

"Oh, gross! Supersick! Eeeww--he's spewing vomit! Ugh! I can't believe he's hurling, and it looks so real--he must have eaten a pizza!"
("Planet Gross")

"Let's have a séance!" said a red-haired girl named Nicole.
("The Woman in White")

He and Eric had been thrown together all their lives, and they'd never gotten along. Not even for a day. That was because Eric was a bully and a moron.
("Killer Bees")

The movie finally ended with everyone in Mexico, except two brave English-speaking scientists, getting wiped out by killer bees.
("Killer Bees")

 
The author herownself